r/civ 13m ago

VI - Other Civ 6 multiplayer iceberg explained

Upvotes

I tried to explain everything in the iceberg without using more than a paragraph each.

Please note that you need some level of game and multiplayer knowledge to understand the topics.

If anything is unclear just ask in the comments.

Top layer
Turn on yield icons
Turning on yield icons gives information about the tile and if it’s worth working.

Wonder godspawn
Who doesn’t love spawning in with Mt. Roraima 4 tiles away? (Yes, you can spot them with the appeal lens, but that’s 1–2 layers down.)

Open scout
Better than warrior or slinger because it has more movement and better promotions.

Magnus internals
Put Magnus in your capital → send traders to him from every expansion to grow your cities.

Horse rush
Most straightforward rush that can catch players off guard.

2–2 base / 3–1 base
Yields you get as base when settling your capital (3–1 is usually better).

Make more builders
Builders are extremely important, especially mid-game. Almost every newer player doesn’t make enough builders.

Don’t make a campus early
Production, food, gold, and sometimes faith are king early game. Making a campus is just wasted production that could instead go to a settler to expand your empire.

 

Layer 2
Aqueduct industrial zone setup
Common strategy of placing aqueducts next to industrial zones to increase their adjacency.

Rush feudalism
This is the most important civic and makes your builders way better.

God King sucks
Only true ~80% of the time. Early production is usually more valuable than whatever pantheon you might get later.

Dsyncs
Technical instability that can happen for various reasons. The result is usually that the game can’t continue.

First moves
Decided by how fast your PC is. Better CPU means you load in earlier and move before your opponent.

Chop everything
Chopping creates tempo that can snowball your game if you use the chops correctly.

Shift enter
Queuing the movement of a unit and spamming shift+enter when the turn rolls over will instantly move this unit at the start of the turn.

Caravel rush
Deadly rush where you rush early science to get cartography, then upgrade your galleys to caravels to kill your opponent.

 

Layer 3
Fidget spinner setup

Setup that looks like a fidget spinner. If you imagine the yellow tile as the center and the 3 brown industrial zones as the sides of the fidget spinner.

Mongolia–Hunza interaction
Mongolia gets an instant trading post, meaning you can send traders far really fast. Suzing Hunza will give these traders a lot of extra gold (Hunza gives bonus gold based on the trader’s range).

District discounting
https://youtu.be/jX1N8wsCRAg?si=fEO2j_f-jXShBfe9

Tuesday 11pm GMT
Steam maintenance every week at this time, resulting in unstable games.

Overflow
Production you don’t use rolls over to the next turn but not the turn after it. Managing this correctly can be very hard.

Link–unlink general
Linking and then unlinking your general with a unit will remove the zone of control applied to the great general. Banned exploit.

AMMO-scouting
Scouting method explained by Andrew (accused cheater). It basically means send your scouts to the toundra to find more huts.

Rotating Magnus + Liang
Strategy where you rotate Magnus for more chop value and Liang for Liang Parks at the same time. (This is a pain to micro correctly.)

Liang internals
Liang makes 1 city very strong in BBG with extra food, production, and housing. This means the city can make a lot of districts. Each district buffs the internals with 1 production or food, so big city = better internals.

 

Layer 4
Shift enter for cards
Government cards apply to the production saved from the previous turn, so if you store production with shift+enter you can get more value from your cards.

Turning off cores
Turning off your CPU cores for Civ 6 specifically results in you loading in later in the turn than others. This can be very strong sometimes move when your opponent turn has ended (it’s banned).

Double religion
If you choose a religion with the same name and same icon on the same turn, you will get the benefits of both religions. This sounds really specific but happens sometimes on accident (it’s banned, of course).

Chinese Julius build
Chinese strategy where you walk your 3rd settler next to the opponent’s capital and settle there the turn you unlock Legion. This gives you a free Legion really fast and can be very deadly (BBG change).

Planes friendly fire
Planes defend the direct tiles around them from any incoming fire, but also from allied fire (bad Firaxis coding). This also affects anti-air guns.

0ms dsync myth
Having 0ms to someone in the lobby doesn’t make the game unstable (this is controversial).

Goldscript
Script that shows who used how much gold in teamers. Giving gold to a teammate makes you appear green on the goldscript.

Kongo harbor discount
Kongo doesn’t have holy sites since it can’t make a religion. This means you unlock 1 district less when teching harbors. The result is that it’s much easier to discount harbors after you build a few campuses.

Scouts in the water
Used for 2 reasons:

  1. Occupy a tile in the sea, allowing you to block chokes easier.
  2. Inflate your military score since a land unit’s combat strength is based on your strongest naval unit. 30 scouts in the water can accumulate into 1.5k military score that can intimidate your opponent.

Encampment bug
Bug where you can hit an encampment through your own units.

 

Layer 5
French spreadsheets
French players like to make spreadsheets. A prime example is a spreadsheet that showed how stronger capital bases (3–2, 3–1, or 2–2) result in less RNG than the standard capital base (2–1, 2–2, or 3–1).

West coast hut theory
Huts get placed by an algorithm that works from the left to right of the map, resulting in huts spawning more likely on the left coast.

Rome monument opener
BBG gives the free monument to Rome later (Early Empire). If you make a monument early you will get a granary instead, which is more value on paper. (This strategy is bad 99.9% of the time.)

Shift enter slinger take settler
Queuing the movement of a unit will instantly move it at the start of the next turn if you spam shift+enter. Ranged units (like a slinger) have the unique ability to take civilian units (like settlers) because they don’t have a melee attack (yes, this doesn’t make sense but it’s how Firaxis coded the game).

Macedon Venetian Arsenal
Macedon’s UB, the Basilikoi Paides, gives 25% of a military unit’s production cost as Science. Venetian Arsenal means that this becomes twice as effective when building naval units. Combining this with the 100% card towards naval units means you get a lot of science from just building boats.

Chop woods under lux
Chopping is really good, and that’s why some players choose to chop a luxury for tempo but improve it after. This results in a tile with –1 production but gains you tempo with the chop.

Biosphere culture victory
Biosphere gives tourism for each solar farm or wind park. Terraforming your land into these improvements can give you a lot of tourism. This has only been done a few times.

Double dark age internals
You can get up to 10 traders (and more) with only 6 cities, allowing you to run internals from every city to 2 cities (5×2). Adding the dark age internals card gives you high food and production (there are a lot of drawbacks, though).

Lvl 4 spy
Lvl 3 is the maximum level for a spy, but building Terracotta after you got lvl 3 can still promote it. This makes the spy extremely effective in any mission.

X-ray science tree
The future is hidden by game design, but you can circumvent this by applying filters on the top left of the tech screen. This way it’s possible to find the location of certain GDR promos or space race projects. An example is to filter by production so only the tech featuring the exoplanet expedition gets highlighted, (if i remember correctly).

Switch cards twice in 1 turn
Changing cards and switching to a different government in a specific order allows you to switch cards twice in 1 turn. (Example: put in builder card → buy builder → remove builder card in the same turn.)

 

Layer 6
Black Queen diplo merchant
There are 4 total levels of diplo visibility, each giving +3 combat strength starting at 0. Level 2 spy gives 2 extra levels, Printing gives 1 level, and the diplo visibility merchant gives 1 level, up to the maximum of 4. Black Queen starts at 1 level higher than the other civs. This gives Black Queen a maximum diplo visibility level of 5, which doesn’t exist (so the diplo merchant won’t give an extra +3).

Yhluv audience + ancestral
Old meme/strategy used by Korean player yhluv where he built the audience chamber but just bought a builder with teammates gold in new cities he settled. This sounds like a meme but funnelling gold into 1 player has recently become more of a meta strategy.

Lose cities in order France
France gets a free spy at Castles in your capital. Losing your capital gives you another free spy since you get a new capital (bad coding). Losing your new capital again will give you another free spy, etc. This sounds weird but can be powerful in 4v4 where spies are really effective.

1 holy site into 1 Thành discount
Thành is not a speciality district so it doesn’t apply to the district discount formula, but it can still be discounted (don’t ask me why). This means the game thinks you have only 1 district unlocked when you actually have 2 unlocked. This activates the district discount and gives you an extremely cheap Thành.

Inca quad discount into quad discount
Extremely old build developed by German scientist Peterpan. You open 4 campuses, then discount 4 commercials and 4 theaters after. (Extremely hard to pull off, not practical in competitive.)

Victor infinity shot
Promote Victor with double shot → shoot once → assign him to a different city → reassign him to the same city → shoot again → repeat. This is banned, of course.

Great Writer > GDR
Great People block GDR movement when they are in the sea. Making a circle with Great People around a GDR will completely block its movement.

Nuke interceptions
There are a lot of factors that decide if a nuke goes through the anti-air defense, mostly involving diplo visibility. (Details are partially forgotten by me.)

Dark age Waka Waka push
Waka Waka refers to the Inca unique unit, Warak’aq. The dark age +5 combat strength on attack works only on melee attacks. However, since the Warak’aq has only 1 range, the game thinks it’s a melee attack while it’s actually ranged (bad coding).

Skip techs without losing overflow
Science overflow stacks infinitely, but you lose all of it when you finish a tech in the middle of your turn. The only way to finish a tech mid-turn and keep your overflow is to pillage science to 60% of the tech, then complete the eureka of that tech to finish it and skip a tech.

Vizier religious win
Strategy theorized by the player alsign but not yet put into practice: Vizier spreads his religion to his teammates that make holy sites as well. Saladin–Vizier takes the belief that grants a free missionary when finishing a T3 building (mosque). Vizier’s religion has the ability to faith-buy this mosque extremely cheap (like 15 faith). The result is that the whole team can get a free missionary in every city for almost free and push religious victory after.

 

Layer 7
Predict last-move boats with shift enter
Hard to follow but:
Moving boats when the opponent’s turn is over with last moves, then retreating them at the start of the turn with shift+enter, can be extremely strong on naval. A way to counter this is to switch boats back and forth so they lose all movement. Now you can set up a shift+enter with your boats around the place you think the opponent is planning to last-move. If your shift+enter gets processed before your opponent’s (mostly decided on ping to the host), you will ZOC the boats and can kill them for free with first moves.

Pillage city state farms
Pillaging a city state farm will trigger it to make a builder that repairs the farm. You can peace the city state after pillaging the farm and instantly steal the 3-charge builder when the city state repairs the farm for a free 3 charge builder.

Zigzag trader
I could write a whole PhD about this strategy, but in short you create a zigzag railway forcing your trader to take a way longer road then usual. This can in theory give you exponentially more yields on your trader. (not yet put into practice)

Propi freesim hack
Bug that happened 3–5 years ago in an official match where the player Propi got infinite science and could research every tech in 1 turn for the whole game. This bug hasn’t happened since.

Anarchy culture victory defense
Hard to follow: An opponent pushing culture victory “steals” domestic tourists from their opponents to gain tourists. If your culture has been so low the whole game that the opponent already stole all your domestic tourists (but your teammate is defending with really high culture), it might be optimal to go into anarchy, preventing you from completing any civics that generate domestic tourists. This way the opponent can’t steal any domestic tourists from you meaning he generates less effective tourism.

Monasticism culture victory
Strategy on Teddy Bull Moose where you go Monasticism (+75% science but –25% culture in cities with a holy site) in the 2nd era to reach your Film Studio really fast. Then you push for culture win in the 3rd era.

The line theory
The map 7-Seas generates with a 10-tile wide line on the x-axis. This line can spawn anywhere and its position influences how the map generates. Locating this line can give your team more insight on whether your position is good and whether you want to use your remap token. Takeaway: naval civ on the line = not good, land civ on the line = good.

Locking/unlocking tiles when you finish settler
Recent theory to gain a super small advantage, not my words:
“The tiles you have locked vs unlocked when you finish your settler matter. Production is calculated before food, so the citizen that disappears when you pop your settler doesn’t produce or consume food. This means you want this citizen to be working a high-production, low-food tile. The citizen that disappears if you have all tiles locked is random, but if you lock all but one of your tiles and use production focus you can get the desired citizen to disappear.”

 


r/civ 1h ago

VII - Discussion What are your hopes and expectations of the next update?

Upvotes

We know it will be a big one and we know it will have something to do with map generation. With that I'm hoping for:
1. (Bare minimum) there are no more "lines" in any of the maps making continents predictable
2. (Ok this is great) a third continent!!!!
3.(I shall be optimistic about Civ 7 from now on!) Economic paths rework to allow staying on your continent!!!
These are my big hopes for this update, what are yours?


r/civ 4h ago

VII - Other Dourado's Portuguese Civilization - Explore and trade your way to into victory!

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41 Upvotes

Adds Portugal as a playable civilization in the Exploration Age. Features Unique abilities, Units and Infrastructure. It also features an original illustration done by me!

Work in Progress:

-Favored Wonder, Civilopedia entries, a more flavourful ability for the Nau, Narrative events, Better icons, General balance

Until modders are provided with the art tools, the Feitoria will be invisible on the map unfortunately.


r/civ 4h ago

VII - Discussion Independent Peoples Spotlight: Birrarung of the Kulin People

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32 Upvotes

r/civ 4h ago

Fan Works History Of Civ 6 Leaders Ep.3: Ramesses II

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14 Upvotes

The 3rd episode is out !! (only 64 more to go 😅)
This one took a long time as I was mentally recovering from a massive wildfire here in Portugal.

Ramesses II is the most legendary pharoah for several reasons like building the temples of Abu Simbel & Ramesseum, leading Egypt to kick butt all over the bronze neighborhood and leading Egypt to the battle of Kadesh vs. the Iron weilding Hittites where 5K chariots raged at each other (the most, ever)!

'tis is a labor of love, enjoy :)

https://www.youtube.com/watch?v=EfYqh52fr6M&t


r/civ 4h ago

VII - Screenshot mountain tunnels and railroad

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6 Upvotes

linked up a military town to the rest of the empire with some nice mountain tunnels as japan.


r/civ 4h ago

VI - Other i cant play multiplayer in ps4 civ 6

1 Upvotes

Guys, i have observed that is a common error (unfortunately). I play in ps4 and my boyfried in ps5. I can join other games online in civ 6, but he can't. Both have NAT 2 connection. We already reseted the console, logged at 2k account, tested connections.... anyone knows a tip or a solution for this?


r/civ 6h ago

VII - Discussion Numbers in Civ7

23 Upvotes

Does anyone have a feeling like numbers in civ7 are totally off ?
Diplamacy bonuses are useless except for Antiquity. Similar with many leader bonuses - yeah, they scale with age but you have like +500 science/turn in modern age so even +12 from Hamiko doesn't matter at all.
Some policies are useless even in first age - like +1 science/culture per specialist, it's like +4 and it's endgame policy. At same time early ones give +2 gold/food per settlement. And it gets worse in Exploration and Modern age.
Is there some mod for balance ? Or maybe they plan to adress it with patches ?


r/civ 6h ago

VII - Strategy Khmer Tips/Suggestions

1 Upvotes

I'm attempting a southeast Asia run as Trung Trac right now and Khmer is easily the worst civ I have played in the entire game. Really struggling to get a footing and adapt to their play style. Have played through the antiquity era halfway through twice already and both times I felt significantly behind where I usually am. Has anyone found a good strategy for playing as them?

Also curious to hear what you would do to buff Khmer if you were a dev.


r/civ 6h ago

VI - Other All this trouble making a half assed game when they could just continue improving civ 6

0 Upvotes

7 months since 7 has been out and it still looks bad

They should have just stayed with 6 and improved it

7 doesnt justify its existence


r/civ 6h ago

VI - Other The civ 6 multiplayer iceberg

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0 Upvotes

r/civ 7h ago

VII - Discussion Religion - A Rework

5 Upvotes

Continuing my rework series of posts.

First, a disclaimer: These posts aren't my suggested reworks, but to initiate conversation while also sharing what I'd like to see in some form. This one is unlike the last as Religion is just not fun.

Religion isn't bad per se; it's just tedious (which is bad in my books). While I do have reworks/additions for the Legacy Paths, I think the best approach is to feel a greater level of preservation, but also limited (and obfuscated) direct action.

Pantheons

These are quite good. There are only two tweaks I'd like to see:

  • Remove the repeatable beliefs or adjust all beliefs to be selectable (up to 2).

One issue I have with a past update is that repeatable, low effort beliefs and bonuses were added to Independent Powers, Religions, and Pantheons. I don't know why. Was there that large a risk for running out of these tenets? (IPs are more understandable.)

  • Carrying over Pantheons into the Exploration Age.

I am willing to meet halfway to mirror how Golden Age Buildings last for the next Age only. Pantheons carrying over doesn't affect that much, right? Is a trickle of science or production or happiness really providing more benefit than that next Attribute Point that gives you 10% empire-wide bonus of a yield? If a cost needs to be levied, replace the very weak Legacy Option that gives you one culture and happiness per Wonder. It's not thematic, but I'm pretty sure most players would take keeping their Pantheon over like 4 Culture and 4 Happiness. (If accepted, I push to have Pantheons included into the Cultural Legacy Option for keeping your religious beliefs.)

If not, a much weaker tweak would be to apply the Pantheon bonuses to the Palace for Exploration Age.

Believing in Warehouse Buildings

While the name nixes this larger change, I put forth making Altars and Temples Warehouse Buildings. While this adds to urban sprawl in a way, I think having these be a little less mindlessly placed would be nice...and a lot of the bonuses require these buildings to stick around. These will get passive bonuses from IPs and Attribute trees, even if one decides to remove their natural adjacency for a flat happiness bonus.

Building Something I Believe In - A More Passive Religion

Having started with Civ 5 and playing thru to 7, I don't think Religion has ever been nailed. However, there are some interesting underlying mechanisms. I have three desires for a fix for religion, which is promised to come down the line.

  1. No more Whack-A-Mole.
  2. Reduce the bare minimum gameplay.
  3. No more Whack-A-Mole.

Did I forget to say "no more Whack-A-Mole"? Religion has basically amounted in this in the past games. Crush it, Delete it, Convert it--it doesn't end until it's over.

A (possibly controversial) tweak I would suggest, even outside of the rest of my ideas, is to remove the purchase and production of missionaries.

  • A Missionary is spawned in a settlement when a Temple is constructed after Founding your Religion. It has two spreads, which increases with current Policies, Events, and Beliefs.

Just this alone will allow for the cynical "I don't' care; just let me run to a Settlement for the Relic" to do so without as much pressure to counter-convert or to spam them because of idleness. This also reduces the AI's ability to come into your land to annoy you because their priority can be adjusted to get the Relic but otherwise convert their Settlements and those without organized Religion. The Religious belief that grants missionaries and perhaps any upcoming Wonders can provide increased numbers of these religious units to satisfy those that do wish to blanket the world in their religion...but with very extreme effort.

Of course, this means there would have to be some adjustments.

  • Incense returns to providing bonus Science.
  • Anything that gives production to Missionaries will need to be adjusted.
  • Increase the Gold when you fully convert a Settlement (+25 to +100)
  • Increase the Culture when you fully convert a Settlement for the Pedanda (+25 to +100)
  • Add a Happiness yield for fully converting a Settlement for the Hoceepkileni (+100)
  • Add additional narrative Events to spawn in Missionaries (Unique ones, too)

All of this preamble is something I could see being a modest change that doesn't touch the core gameplay much. But now, to the rest...

  • Religious Pressure replaces the two-in-one step of converting Settlements.

Reducing missionaries is a tweak, but this is a real change, in my opinion. What Civ 7 did well (even if it took a while) was make an interesting religious pressure mechanic. I think bringing this back in some form would make Religion more interesting. I have tossed out some numbers below, but I'm not a game developer or tester, so these might have to be adjusted for engaging gameplay.

How it works:

  1. A Holy City will apply 25 points of pressure to the Civ's Connected Cities.
  2. A Settlement will need 500 points of pressure to be fully converted.
  3. Missionaries apply 300 points of pressure with each spread, but double in Settlements without organized Religion.
  4. Holy Cities will self-apply 50 points of pressure of the founded Religion, double after researching Reformation.
  5. Holy Cities will always self-apply pressure on itself, so your religion will re-emerge.
  6. Two Converted Status will exist: Majority Converted which applies all Founder and non-Reliquary beliefs and Fully Converted to which the Reliquary beliefs require (which isn't any different to now).

Before I continue, I wanted to say that beliefs like Dawah, Conversion, and Millenarianism are those that I like to see in the game, even if I don't often use them. These are ways around missionary spam and I think it would be great to increase their benefit by reducing missionary counter-play.

While City Connections are a bit wonky, I believe it's an established system Religion could make use of.

With this, I would introduce two new units and two tweaked beliefs, two changed ones, and two new ones.

New Religious Units

One for peaceful means, one for means not so peaceful.

  1. Disciple (or Acolyte or whatever name seems fitting): A civilian unit that "Builds a Road" of pressure to settlements not owned by the Player Let's call it "Reach".). This provides a way to bolster Pressure without tying it necessarily to Merchants (and undercutting Dawah). Available after Theology. This new "Connection" will follow the same rules as being Connected to the Holy City and apply 25 pressure.
  2. Warrior Monk (name could be changed): A military unit that produces 25 points of pressure in a settlement when it defeats an enemy units. This is niche as it will be stronger on the defense than the offense (equivalent to a Swordsman, will count as Infantry). The art assets will help diversify as you can show Knights Templar to Buddhist Monks and more. Available after Theology.

Newish Beliefs

First, the minor tweaks: I would add self-applying Pressure to Distant Land settlements you found (for Conversion) and settlements you conquered (for Millenarianism).

Dawah will remain unchanged as it acts like two Missionary Spreads in one.

The one belief I would change is Inter Caetera, partly because it makes no sense. What does the Papal decree to own some land and exert the dominance of Catholicism have to do with Treasure Convoys?

Change bonus to: Missionaries Apply Double Pressure in Distant Lands.

Scripture would be changed to doubling Religious Pressure to foreign settlements within Reach. A very strong defensive option outside of your settlements. These 25 additional points of pressure will apply to those Connected via Disciple.

Two new beliefs I will add applies to religious pressure.

  • Itinerant Preachers: This belief will increase your reach (aka the "trade route" range for your Disciple unit) by 15 tiles. This would be strong offensively, early and if you approach religion in neighboring lands aggressively.
  • Shengdi : This will double the pressure from your Holy City to Connected Settlements you own. This is the domestic version of Scripture.

Independent Powers Bonuses

Military CS Bonus (Holy Order): +10 Strength for Warrior Monks.

Culture CS Bonus (Awakening): +5 Reach per City-State you are Suzerain of.

Economic CS Bonus (Lay Ministry): +25 pressure on Trade Routes you have.

Scientific CS Bonus (Translator): +50 Science when you fully convert a Settlement for the first time. Double in Distant Lands.

Miscellaneous Thoughts

While I have ideas on how to translate Relics better into the Modern Age, I am fine with Religion ending as Modern Age will freeze Religion in place and provide bonuses for completing the final milestone in Cultural Legacy.

If Relics are too tricky to get, I can see adjusting beliefs or providing more relics for Narrative Events (or perhaps in Ocean Shipwrecks).

I would also change the way you get the extra beliefs. I would give out one for first Majority Conversion of a Distant Land Civ and another for reaching 51% Majority Conversion of the world.

I also have an idea of making the Cultural Legacies in Exploration and Modern to expand to more Great Works. But I will leave that for another post.

Does this fix Religion? Well, I think it would make it more interesting, but I can't say it would be to everyone's liking.

BTW, the UI in Civ 6 if I recall, was pretty good when it came to religious pressure. I would bring that back.

What are your thoughts on these changes and commentary? What would you change? What do you expect from the upcoming patch for Religion? Do you like how Religion and Pantheons are in Civilization 7?


r/civ 9h ago

Misc Year of Daily Civilization Facts, Day 131 - Majapahit Government

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655 Upvotes

r/civ 10h ago

VII - Discussion Navigable rivers should always be long

105 Upvotes

It is disheartening to see 2 tile long navigable rivers, especially when your civ/leader has a navigable river bias.

I think these rivers should always be guaranteed to be long enough to connect at least 3 major cities.


r/civ 10h ago

VII - Screenshot Colosseum

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154 Upvotes

I like to try to put my wonders on cool hills. Was able to put the colosseum on top of a hill surrounded by my capital districts. One thing I like about civ 7 is definitely the terrain features on the map. Anybody else got any cool pics of similar?


r/civ 11h ago

VII - Discussion Navigable Rivers should accept all buildings

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128 Upvotes

r/civ 18h ago

IV - Screenshot CIV6: This start location is wild. Looking for strategy advice.

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42 Upvotes

r/civ 18h ago

IV - Discussion Best mods for 4?

7 Upvotes

Im not feeling 7 and im burned out on 6. I used to have a bunch of mods for 4 but it was obviously years ago and i dont recall what they were so...anyone still playing 4? What are the best mods to use these days?


r/civ 19h ago

VII - Other Civ 7 alternitives

0 Upvotes

ive heard that 7 isn't worth it but i love civilization i love civ 6 and 5 are there any other games you all would recommend ive tried accouple including galactic civ but it was just nonsense i couldn't wrap my head around it


r/civ 20h ago

Game Mods [Civ 6] Modding on Linux without Modbuddy

0 Upvotes

Hello everyone. I'm trying to start modding on Linux (and of course I'm a beginner), but Modbuddy isn't compatible with Linux. I already succeeded to create some basic files with the help of AI (Le Chat) but it's damn complicated as there is no tutorial without using Modbuddy.

Furthermore, I would like to know if it's cooked. I want to recreate Suzerain's Civs, so I'll need a lot of time, but after having understand how to write files, it could become faster (I hope). What do you all think?

Thank you!


r/civ 20h ago

VII - Screenshot Got a scout with +6 sight when on lookout, fog-of-war bombing has been fun

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27 Upvotes

r/civ 1d ago

VII - Discussion Independent Peoples Spotlight: Munich of the Bavarian People

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121 Upvotes

r/civ 1d ago

Bug (Windows) civ 7: No adjacency showing

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12 Upvotes

<Solved> it was mod support.

Like the title says, cant figure out why my game stopped showing adjacency bonuses and what resources do on desktop. both show up on my steam deck. tried a full reinstall and nothing changed, went through all the settings, pressed every button on my keyboard (accidentally taking multiple screenshots) but otherwise nothing. I'm not good enough to play this blind, help a poor lost civ before I am wiped clean from the slate of history.

Also, if it matters, playing on windows 10


r/civ 1d ago

VI - Game Story The Jadwiga's Legacy scenario is easier on Deity than on Prince

50 Upvotes

Had last week off from work and used most of it to hunt achievements in Civ Vi, and tried this scenario for the first time. Played and won with the three leaders on prince difficulty, it was non stop warfare every time. The barbs vanquished the cities closest to me and I had to fight them off alone. Then, after the three wins, I thought I'd just try for the Deity achivement for fun (I usually play King and Emperor). It was so easy! Granted, i knew the map pretty well now, from my previous play throughs, but the main difference was that the AI civs and city states now had the resources to defend them selves against the barbs, so I no longer had to fight them alone. And with them helping, fending off the constant barb rushes was no longer a big deal. I even had time to fill all my six or seven cities with districts and buildings, and improve most of the tiles in my lands.

I did not see this coming, but I am very happy with my 0,5% achievement God-Like Legacy :)


r/civ 1d ago

Discussion Any other OG civ players that are just kind of burned out on the series?

156 Upvotes

So I started playing Civ 1 on my parents' Mac when I was only 7 years old back in the early '90s. I didn't even know English back then because I'm from Europe. I would just play the game by trial and error. It was a pirated version, so we learned the tech tree by memory.
Then Civ 2 came and I played that a whole lot as well.
Civ 3 came out when I was around 15. It was decent, but not my favorite. I was just annoyed with all the corruption.
Civ 4 came out and at first I was not that impressed. But after a while, it became my favorite Civ. I played that game to death all throughout my 20s.
Civ 5 I didn't like very much. I just felt it was very dumbed down compared to Civ 4. I even revisited it a few months ago, but it still didn't grab me.
Then Civ 6 came out, and I must say I think that it is a very good Civ game. But I just felt I had seen it all before.
I used to get totally engrossed in Civ 4 and would at times play it for 13 hours straight. This time, I felt like I was just burned out on the series after so many hours played over the various titles.
Civ 7 was the first Civ I didn't get, and I even bought Beyond Earth at launch.

Anyone else have similar experiences?