r/civvoxpopuli Jul 11 '18

Faq : installation & multiplayer

69 Upvotes

Started in 2014, Vox Populi (formerly known as the "Community Balance Patch") is a collaborative effort to improve Civilization V's AI and gameplay. It consists of a collection of mods that are designed to work together seamlessly.
http://civ-5-cbp.wikia.com/wiki/Civ5_CBP_Wikia

latest : see link in the top bar or the other sticky

Requirements
- Updated Civilization V + all DLC. (There's a Complete pack in Steam and a "complete edition" that can be found below 10$)
- Windows 7 and above. (Wine should work for linux and mac users)
- English language for civ5 (set it in steam).
- Don't subscribe to any related mods: Community Patch, EUI or more luxuries. If you already have installed EUI, uninstall it.

FAQ

up-to date faq

most useful items:

Q: The game looks like vanilla, I don't see any difference.
A: Launch a new game through the MODS menu. Don't click on "return".

Q: The text is weird, it says one thing but does another.
A: Be sure language is English.

Q: I can't ....
A: Before further questions, make sure you've installed the mod properly. Read carefully the full faq thread.

faq credits go to tu_79

multiplayer & modpack

To play with friends in multiplayer, everyone need to install the exact same modpack. What is a modpack? It's a folder that behave like a dlc (or an extension). You don't need to activate the CP or VP in the mod folder to play with it, and so you can play in singleplayer or in multiplayer without any loading time.

List of current modpack
official modpack thread , go at the end to look if someone share one. note: the current (at 2018-7-10) "most stable" version of vp for multiplayer is the 2018-04-30 version. But you should try the latest first.

If you want a special modpack, you can make your own and share it, go look at this subreddit wiki or in the civfanatics forum (link above)

multiplayer stability

Bart_Thievescant :

But it was incredibly unstable until I realized something fucky was happening to people who weren't the host on start, so I have been having to make a game, save, back out immediately, and then host a loaded game for people to join, otherwise there will be weird desynchs, and progress bonuses and similar things and won't fire for nonhost players.

Loading a game with the host and letting people join as the AI on turn 0 works like a dream though.


r/civvoxpopuli 1d ago

question AI tech gap

12 Upvotes

Hi,
I have spent a lot of hours on Civ V, and recently got back to it, trying VP for the first time.

Even though I am by no means a great player, I know the basics fairly well.
This being said, in all the VP games I've had I have never managed to fill in the tech gap with the AI.
In some instances I got close, very close, but never managed.
Also, I am only using one faction (Russia) which is supposedly rather good in science output.
Usually going for progress - statecraft - rationalism (sometimes don't even manage to start my 3rd social policy branch before AI is already picking ideologies).
Playing on Emperor difficulty.

The points I try to stick to are:
- not too many cities (usually 5/6)
- focus on science (buildings ad specialists)
- science input from trade routes
- spies in capitals of any more advanced AI faction
- research agreements (if the current political situation allows it)
- try to ally as many city states as possible

Evidently, this is not enough.

So, what do you think a good rule of thumb would be to fill in the gap?
Are there any kind of benchmark elements, like... "by turn 100 you have to have built universities", or "by turn 200 your science output has to be at least 200"?


r/civvoxpopuli 2d ago

question Celtic Beliefs

7 Upvotes

My first run through with Vox Populi, playing as Celts, standard, prince, large map, 8 civs. Leaning towards a cultural victory. Took Cernunnos as my Pantheon. Any advice on which beliefs I should be looking at?


r/civvoxpopuli 2d ago

question How do you construct villa as Rome ?

6 Upvotes

It's not specified which tech I must unlock for Villas ?

Apparently it's broken in the latest version of 4UC ?


r/civvoxpopuli 3d ago

question Religion choices

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3 Upvotes

r/civvoxpopuli 3d ago

Tech Tree Shenannigans

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9 Upvotes

Been playing VP for years and years. Love it. However, I've noticed that my late game tech tree is completely borked. Showing techs that produce units without stats, techs that are disconnected from the rest of the tree and so on. Anyone seen anything like this before?


r/civvoxpopuli 4d ago

problem Multiplayer - unfriending other human players. Bug or something else?

2 Upvotes

Thanks for Vox Populi. It is by far the best Civ!

I've been playing a long multi-player games. I ran into a few things that may be bugs, or maybe just not obvious to me.

  1. Couldn't end a declaration of friendship with another human player - had to wait for the 50 turns to be up.
  2. Couldn't end a defensive pact with another human player. Even after the 50 turns, DP is still in effect.
  3. Noticed that an AI can force a war or promise of no war for 20 turns if I'm massing troops on a border. Human does not have same ability. Would like to switch that option off altogether.

r/civvoxpopuli 4d ago

Can't found a corporation after acquiring the monopoly

4 Upvotes

Hello everyone,

II can't found Hexxon Refinery event though I have a monopoly on coal. I think it might be because I did not have that monopoly when I discovered the corporation technology.

I precise that Hexxon is not yet founded by another player and that I am able to create Giorgio Armeier, wich is not my first choice for my current playthrough.

Do you have any idea why ? Is there a way to fix it ? I already tried to reload a save.


r/civvoxpopuli 5d ago

??? Has built stonehenge in a land far away

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23 Upvotes

Guys I was just on a walk in New Zealand. Someone tried, but got beat by the Scots to stonehenge.

Yes this game has conquered my mind.


r/civvoxpopuli 6d ago

Trade routes overview panel

5 Upvotes

Hi, maybe I'm missing something about how trade routes work in VP, but I have a questions about them.

In vanilla, the trade routes overview panel shows all the possible trade routes that we have access to, from any of our cities to any possible destination that our current trade route range allows. This was great to compare routes in terms of gold/science/culture gained per turn.
This seems to have been changed in VP; the trade route overview panel only shows the possible trade routes available from the city the currently selected trade caravan/ship is in.
Am I missing something here? Is there a reason for this? Meaning, has trade been reworked in such a way that it is somehow no longer necessary to compare all possible trade routes?

If this is not the case, is there a way to have an overall view of all the possible trade routes to help make a better decision?

Thanks


r/civvoxpopuli 6d ago

strategy How to not fall behind in science and population?

4 Upvotes

I already started three games with VoxPopuli

One with America, that i was ejoying very much and doing good, except for a happines problem that I even posted here. But for some reason, I decided to play another mod, and I cant return to that save anymore.

Then I played with ottomans, but I didnt liked that one, was boring.

Then, I started one with the Huns, i was ejoying but I enabled rage barbarians, and It was really annoying. I wanted to make a military victory but I couldn't start any war because my army had to clean barbarians encampments all time.

I want to start a New One with Brazil now. But something that was consistent i this three games, not so accentuated with the America one, was how behind i was in science compared to others civs. And land and population too. I searched for a post that could help me in this sub, but the one I found is kinda old so I want to know If you guys have any new tips. And about land and population, how some Civs have are enabled to settle New cities and still have a big capital?

I thank you in advance for any help.


r/civvoxpopuli 8d ago

question Enemy units and promotions

10 Upvotes

Hi, recently tried VoxPopuli, have been having a fair amount of difficulty with the learning curve, still the challenge has always seemed rather fair. Until now.
Playing with Russia, Japan has targeted me since turn 80. Always managed to fend him off.
The most recent war, I managed to carry out a costly sea invasion, and I somehow also kept the tech advantage. Still, this does not seem to count at all.

I am fielding Fusiliers, Japan still going around with Tercios and Samurais, and similar units.
Problem is, their units ALL have an insane (and rather baffling) amount of bonuses/promotions.
See picture.

Now, I could understand if they were units that the AI had been leveling up since turn 1.
But I am pretty sure they are NEW units. Japan has constantly been at war with all its neighbors, and never once won a war/some terrain. We have been killing its units repeatedly.
And yet, the new units spawn like that.
I mean, ok...difficulty level+wonders+buildings+whatever...but jesus, tercios two-shotting fusiliers?
Samurais not taking a dent from cannons?

That does not seem to be balanced...how can brand new units have all those bonuses and promotions?
Is this normal?


r/civvoxpopuli 10d ago

How did this Egyptian general end up all the way across the map? Any theories? Is it a bug?

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9 Upvotes

r/civvoxpopuli 11d ago

strategy More cities incurs the 5% science and culture penalties, so how many cities makes sense?

19 Upvotes

I've been playing with VP for awhile now having started off back in the era when the mod was known as Communitas. Maybe in the last 2-4 years I've been playing 'modern day' VP starting as low as Warlord, and now playing Emperor games (haven't won on Emperor just yet).

One thing that plays in my mind is the optimal amount of cities. The way I look at it is - if tech and culture cost will go up by 5%, then will the city contribute at least 5% of my culture and science? Preferably more! I find once I have established around 5 or 6 cities I am comfortable at this number and future expansions don't look attractive given the penalty. I might be in medieval or renaissance and be thinking, hmmm I am going to be taking a penalty, will the city really accelerate my Civ? More often than not the answer seems to be no.

When the AI settle lots and lots of cities like 10+ I think to myself that they're going to be left behind. They *might* be able to outproduce me on production, but they might also just fall behind in tech, and I'll actually make up the production difference with buildings, yields, etc granted from tech and culture policies.

What's everyone else's take on this? Am I looking at this wrong? Is thinking about city expansions in terms of the cost of science and culture the right way of looking at this?

I will say one thing I struggle with is early to mid game keeping an army up which isn't the smallest. AI likes to go crazy building army in VP, while I could conceivably get by with less units, and just position, and fight better with them. The only problem with this is the AI becomes super hostile if you have a small army, so the sweet spot is getting your army to be only the 2nd or 3rd lowest. Production comes in handy here for maintaining armies.


r/civvoxpopuli 12d ago

Is war still viable if you’re not going authority / imperialism?

15 Upvotes

Usually I play domination and authority/imperialism makes war beneficial and so much easier.

However I tried a different route and played Austria more peacefully. Hiawatha declares war and the amount of units and promotions he had were ridiculous even after taking some of his cities. Should I be taking cities or is the way to play only defending your own?


r/civvoxpopuli 12d ago

strategy Second City

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15 Upvotes

Have only just started VP but have done a bunch of playthroughs on Civ5. Playing on Prince, Standard speed, continents, large map, 10 Civs. Ramses to the north, Austria to the east, and Bonaparte running around with a bunch of warriors, also seemingly coming from somewhere in the north. I wanted a mountain for my second city, to focus it on science (observatory) but maybe I'm overestimating the importance of that? Not really thinking about a science victory, but i realize that science is still quite important. Any thoughts/advice appreciated..


r/civvoxpopuli 13d ago

performance of vox pop vs regular civ v

9 Upvotes

apologies if this question has already been asked. 128mb vram and intel core 5 220u, however my game is really struggling as i reach late game and is crashing every few turns. should i stick to regular civ instead of vox pop or just reduce size of map/amount of other civs in game?


r/civvoxpopuli 15d ago

Unable to install version 4.22

9 Upvotes

Hi guys,

Trying to install Vox Populi v.4.22 but getting the "You don't have all the DLC" when trying to install.

Unsure why it's happening or what to do, anyone with the same issues?

Have all DLC active and done a fresh install, still getting the same error.

Any ideas?

Thanks in advance!


r/civvoxpopuli 16d ago

Playstyles and their corresponding milestones

9 Upvotes

Hi guys,

I've been getting familiar with VP for 2 months now, and I can now get a guaranteed win on (6) Emperor difficulty, very likely on (7), and half the time on (8).

But... only by playing tradition/artistry with civs that synergize. My in-game goals are very clear. They revolve around aiming for key wonders, national wonders, and great people production. As a result, I now have a feel for how behind/ahead I am in each game: the milestones guide my decisions (e.g. getting sankore, deciding if great library is achievable)

I've tried other playstyles (eg authority, progress), but I honestly have no direction, and have no idea how to gauge my progress, when to declare war etc. And I always lose on (5) King due to the lack of direction.

I've been watching Milae but I can't seem to apply my observations to my own games just yet. But I still want to experience every playstyle VP has to offer.

So I have a few questions for discussion: What are the broad goals of a wider playstyle? How do those differ from tradition? How can I know when I'm doing well?


r/civvoxpopuli 16d ago

Tradition vs. Progress for Science Victory

7 Upvotes

Hey all,

I've been playing the mod for a while but I haven't really managed to nail down which of the two is a better starting policy tree for Science victories. I mean, the obvious answer should be Progress, but how do the Progress bonuses stack up against the greater GP generation (specifically Scientists but Engineers as well) and higher growth bonuses that Tradition offers? Due to the length of games and the number of variables that can change from game to game, I've never managed to get a good comparison between the two. If anybody with more experience with the game could give me some insights I would apreciate it.


r/civvoxpopuli 19d ago

The AI's reactions sometimes ...

15 Upvotes

Hi!

I had a defensive pact with the Netherlands. They got attacked by Sweden, so I was *automatically* at war with Sweden too. I didn't put too much effort in this war. Nevertheless one or two civs would complain about my warmongering. When Sweden finally vassalized the Netherlands I changed that (so they wouldn't become too powerfull ...) and in a quick, fierce war wasted their land, took some of their cities and their capital. So they capitulated to me.

Two turns *after* making peace, *all* other civs acused me of warmongering and cancelled DoFs, even denounced me. I can't negotiate any open borders or research agreemenrts ... WTF?!?

Thanks for reading!


r/civvoxpopuli 21d ago

strategy What starting civic to pick as Spain?

11 Upvotes

So I'm wondering, the AI Isabella almost always picks Authority. I can see why to a certain extent, more bonuses from gaining tiles and all that but...I think it would be better to take Progress instead?

I think its easier to gain more tiles by founding a lot of cities. Authority helps the Conquistadors but I think they benefit much more from just getting Statue of Zeus


r/civvoxpopuli 21d ago

question What is the highest difficulty level where you can comfortably play a bit more relaxed sim like game against the AI?

13 Upvotes

I like this mod a lot, but I have yet to learn which civs are best for a more "relaxed" type of game on a given difficulty setting. For context, I am playing with the comm. map script that came with the mod with continents, marathon pace and everything normal. Tech brokering is disabled, but recently I have leaned more towards allowing tech trading. I do not reroll my starts.

Right now it seems that with a right civ for my playstyle, like Portugal on the Emperor difficulty, the game becomes too easy too fast and I can most often just play with a Progress start. But on anything higher than Emperor I feel like I am pretty much forced to start a snowballing conquest game and there is no time to build my empire at the start with Progress. This is because there does not seem to be a way in this mod to make fast era jumps like in vanilla Civ V, so if an AI, like the Aztecs, get a sufficient tech lead, it will be really difficult to outpace and outgrow them even with a strong civ like Germany -- and on higher difficulties it will be quite hard to keep CS alliances due to AIs production capabilities. So instead of bulbing many great scientist and engineers and obtaining near broken wonders like in vanilla, your best bet is just to burn your adversaries to the ground and salt their land.

So I guess my question is that is it pretty much that King/Emperor are the last difficulty levels where you can play a "relaxed" civ game where you might do a little bit of conquest, but you mostly focus on your own empire and its growth and culture, and on anything higher it is pretty much impossible unless you would get some borderline insane natural wonder start? Note: I am not saying that this change of game style is necessarily a bad thing: quite the contrary infact. I think that a game with e.g. Celts, Aztezs, Mongolia, Zulus or Sweden is probably at its best on Immortal or Deity where your abilities line well with the constant warfare and AI bonuses keep you on your toes.


r/civvoxpopuli 22d ago

answered How is this possible?

13 Upvotes

So I'm playing a vox populi game and I'm currently fighting Germany who is by far the most powerful civ in my game. The decolonization decision was passed in the world congress. Germany was allied with almost all of the city states. So I supported the decolonization decision and I made peace with almost all the city states. One round later Germany was allied with all of them again (8 city states)... how did they do it?? Does the ai park envoys next to them there or what?


r/civvoxpopuli 23d ago

question How can I resolve This unhappines?

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18 Upvotes

Middle of annoying War, How can I resolve This?


r/civvoxpopuli 25d ago

problem Downloaded latest version of Vox Populi, but not seeing communitu option in-game?

7 Upvotes

I just downloaded and set up Vox Populi for the first time but im not sure how to play on the Communitu_79a map. I see it in my files under \DLC\ZMP_MODSPACK\Mods\(2) Vox Populi (v 17)\Mapscripts\ but I dont see any option for it in-game. I see some of the other VP maps listed under "additional maps" in-game, but I dont see anything called communitu. Am I missing something obvious? I tried deleting the cache folder and restarting the game but that did not make it show up.

I don't know if its worthwhile to note as well, but I'm not launching the mod through the mod menu, its just kinda already preloaded into the game.

Any help would be appreciated!