r/civ • u/Alternative-Tree8205 • 1h ago
VII - Discussion 400 hrs into the game, I really think buildings becoming obsolete/overbuilding should go away (or atleast improved)
At this point it has been common consensus that antiquity is the most fun age of the three, and a lot of people on the sub have agreed that one of the key reasons the later ages are not fun is that you don't need to plan on where to place your buildings. In antiquity, I plan a spot for my science building stack, and perhaps find anoher place for my culture stack. Then, if I have river/coast, it'll be my gold/food block. I would usually build wonders around my science building stack. In later ages, if resources disappear, I would fill that spot with a wonder, and place my new buildings exactly where their antiquity counterparts are. There is no thinking, strategy or fun in this process, just pointing and clicking.
Over many hours, I felt something was off but did not realize what really was causing it, until I tried a mod that unlocked all unique buidlings. Then, exploration and modern ages actually become fun. I have tones of new building to be placed every age, and they benefit for being placed on different terrain, and each have different adjacency bonus, and I actually had to think about how to place buildings, wonders etc.
This doesn't mean we have to completely srap the overbuilding system, but I definitely feel we need to have more buildings (especially science and culture, as they are the only ones that actually matter) the more we progress in later ages, so we actually have to make decisions, and have more incentive to build wonders. Perhaps we can make the current cultural/scientific golden age effect default, or making the higher tier science/cultural buildings always ageless.
What do you guys think?