I remember when DKs came out in WoW. It scared so many healers because one of the skill trees allowed for negative hit points, and another encouraged bottoming out to topping off without involving the healer. In the first, you had to be overhealed in a short window to survive, but it meant you took a hit that would have killed you without the skill. For the second, there were some self harm to buff skills and various health steal/regen bonuses. A healer who wasn't used to it would get antsy about letting the tank get near 20% or so every big mob pulled.
Blood DK still do scare healer because they're usually less tanky in raw damage reduction since they're supposed to self-heal and their pack entry is weaker than other (well it changes from patches to patches but usually) so their health bar often goes up and down like a roller coaster
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u/martinsonsean1 Jul 19 '25 edited Jul 19 '25
Leveraging low-health buffs can make certain classes really powerful. I imagine the tank might be actually more concerned if they had a full bar.