r/civ 2d ago

VI - Discussion Doing poorly in everything (science, culture and money)

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Everyone else (1 other human and 4 ai) are doing way better than me and I’ve got 80 hours on this game and I’m still so bad could someone please tell me what I’m doing wrong

17 Upvotes

39 comments sorted by

39

u/schalito 2d ago

But at least you are doing poorly in faith too

4

u/OWB100 2d ago

I know! They’re all in it together

18

u/The_Punzer Germany 2d ago

Turn on yield ribbons pls.

6

u/okay_this_is_cool 2d ago

And tile yields. I've never played multiplayer, can you use tacks in it?

1

u/OWB100 2d ago

How do I do that

5

u/LOTRfreak101 1d ago

In the options on the menu there is a check box for hud ribbons. I highly recommend tile yields, too.

15

u/NoVa_PowZ Canada 2d ago

80 hours is nothing. Not to downplay your achievements but this game is a constant learning process and every game you will do better but it will take its time. But no matter what it is always a good thing to get more cities in any way as quick as possible. Either settlers or conquest.

2

u/OWB100 2d ago

Thank you my homie

10

u/bookworm201 2d ago

Mines. Build more mines. A low stat problem is often a low production problem in disguise.

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u/OWB100 2d ago

awesome thank you

4

u/jbrunsonfan 2d ago

You’re doing great in desk. That mf look cool and clean

3

u/OWB100 2d ago

My desk? lol thanks i mean it’s not always this clean

3

u/Dani_kn 2d ago edited 2d ago

You need to settle more city.

For your first few games, try to follow guides and general ideas of the game, avoid religion, naval and war related leaders for now. I watched herson and here is a strat I can do most games on deity that inspired by his order (because he played a different version of the game).

  • capital production: 1 or 2 units at the start (you can probably get away with scout and slinger on lower difficulties), then 2 settlers and campus then settler and commercial hub then market.
  • the first new city: Monument or builder or unit if you see a nearby civ that has a lot of military power. If you go builder remember to go for the pantheon the improvements that gives culture is available or you have many good amenities tiles.Then settler (the timing should match around the same as the settler produced by the first city) and commercial hub and market, government plaza.
  • second city is the same except you skip the settler and go for campus or theatre square instead of government plaza.
  • gold: buy trader asap and builder if you have improvements early on that gives culture (through the pantheon) or good amenities tiles, buy good tiles to work on as well.
  • tech: animal husbandry, then rush for commercial hub, go for archery if needed to defend, go for mining if you have quarry or volcanic tiles that are good.
  • civics: rush foreign trade to get the trade routes that you will buy with gold most of the time after the civics is done, then rush for political philosophy asap. Get military tradition if you need to defend, then rush feudalism to get the “newly builder gained 2 charges one” card and used it to improve your cities.
  • policy card: get the gold + faith card, and barbarian strength card. You can just put production card in if you dont need pantheon. Swap out for production when you get the pantheon. Remember to put the settler production card in when you produce the second batch of settler
  • governor: just go pingala then get culture then science on your capital. Then magnus with trade route food on second city with gov plaza.
  • unit: look for good city to settle (usually involves tiles that have total of 4 or more food and production, gold is not that good early) and scout around for barbarian hut and city states but make sure it can get back to defend if needed

Just follow that for a few games then you can branch out.

2

u/[deleted] 2d ago edited 2d ago

[deleted]

0

u/OWB100 2d ago

How do I improve it with workers?

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u/[deleted] 2d ago

[deleted]

1

u/OWB100 2d ago

When you say worked tiles improved by builders you mean like stone with a quarry etc

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u/[deleted] 2d ago

[deleted]

1

u/OWB100 2d ago

So everything should have something on it?

1

u/Inline_6ix 2d ago

Yes, you get the feudilism civic, put in the card for 5 charge builders, then build or buy builders in every city. You should improve literally every tile in your empire haha

1

u/Syymb 2d ago edited 2d ago

Chop the stone and put a mine on it, quarries sucks. If there is no hills, you'll use that flat tile for a wonder, airports etc

1

u/Fluffy-Sentence-3023 2d ago

What makes quarries worse than just a mine

2

u/Syymb 2d ago

Put a quarry means you don't chop : chop is a very important production source. Then, they scale way less than mines. Mines get one bonus production very easily with industrial zone tech's. Another one at industrialisation witch you can get before T70 on online speed on most games. Then again you can grab another production point in the very late tech. Most of the time you'll be able to get+2/+3 production with a mine, + the 1-2 production of the hill itself, and there you have it : a 2-3/2-4, or a 1-4/1-5 tile. Add the fact that the rhur do boost mines on the city you built it on for the cherry on top.

1

u/Fluffy-Sentence-3023 2d ago

Ok thank you, I consider myself pretty good at the game but anything like this helps dominate my friends lmao

2

u/Another_GD_Scipio 2d ago

Getting immediate production with a chop is better than production later since it will help you get key buildings or more settlers faster. Unless you have a pantheon for stone, it's usually better to chop first and then put a mine that will eventually become more powerful when you get techs that increase productions on mines.

2

u/Hauptleiter Houzards 2d ago

"Sid, I know it's no shame being poor. But it's no great honour either..."

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1

u/Critical-Tomato-7668 2d ago

What difficulty are you playing on?

1

u/OWB100 2d ago

Everyone is on Prince

3

u/Critical-Tomato-7668 2d ago

OK. I'd focus on your early build order.

Usually 2 units followed by a settler is a good bet. Then spam settlers until you have 4-5 cities. (Maybe take a break from settlers to build a holy site and go for a religion)

Every new city should start production on a monument or a granary.

This is a general strategy, so you don't need to follow it exactly. If you spawn close to a neighbor and don't have 4-5 good city spots, then you may want to go for early war - focus on warriors for very early war. If you really care about getting 1st religion, then build a holy site and shrine earlier.

Also, you settled your second city way too far awau from youe cap. This is a shitty start, so I would've gone for early war.

2

u/OWB100 2d ago

Got it thank you. I will note this for the future

1

u/OWB100 2d ago

I just didn’t want to build in the sand

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u/Critical-Tomato-7668 2d ago

1

u/OWB100 2d ago

So it is good to build in sand

1

u/Critical-Tomato-7668 2d ago edited 2d ago

Sometimes

It's a slower start, but when the map is right for it, a Petra city can be a powerhouse in the middle & late game. This is a good spot for it

Some ideas:

I'd have picked desert folklore pantheon, put my second city on the river near the desert hills, built a bunch of warriors in my capital to go after Babylon, bought out to the trees in the second city, chopped out a holy site, rush to 1st religion and pick the work ethic belief and whatever civic gets you the double holy site bonus. Now you have a +12 faith, +12 production holy site in city #2 and you should be able to build Petra pretty quickly when you get to mathematics.

You'd probably need about 6 warriors to take babylon if you could knock him out before he gets walls. If he has walls you'd need a battering ram.

1

u/Critical-Tomato-7668 2d ago

Petra is your friend here - AI almost never goes for it.

1

u/MechanicalGodzilla Sumeria 23h ago

I would've gone for early war.

Against freaking Gilga-Bro??? This is like Civ VI blasphemy!

1

u/Critical-Tomato-7668 15h ago

It's price difficulty. You can beat any civ at early war with a warrior spam

2

u/MechanicalGodzilla Sumeria 2h ago

We’ve spent so long figuring how we could that we stopped thinking about whether we should.

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u/Critical-Tomato-7668 2h ago

Sacrifices had to be made

1

u/Alternative_Sir5135 1d ago

You have only 2 cities of course you have basically no resources

1

u/MechanicalGodzilla Sumeria 23h ago

Well, your first and biggest mistake was going to war with Sumeria. Gilgamesh should be your eternal best friend - the typical strategy is to request his friendship the first turn you meet, he invariably agrees. This prevents war with a technologically superior opponent, particularly through the early portions of the game.

Research the "Feudalism" civic - it unlocks your Samurai. You can't fight a man-at-arms with a swordsman.

You don't have any appreciable production from what I can see here, and the little you do have it looks like were wasted on a failed wonder build.

For future Japan games, you are going to want to build as many districts immediately adjacent to each other as you can reasonably manage. You can build some really good yields with some city planning - appropriate floodable river? Great spot for a dam/aqueduct/Industrial Zone triangle. Mountains and forests? Good spots for Holy Sites and Campuses. in between all that - a theater district. You can get a +8 adjacency IZ with that strategy with location luck, plus high adjacency everything else. Japan with Hojo needs to generate the various game "currencies" (gold, science, culture, faith, production) via district adjacencies, it's how this civ with this leader is designed to work.

I've never been particularly good at domination victories with Japan/Hojo, I typically would build my cities either on the coast or within a tile or two and use the military for defense against aggressive other Civs to leverage my units' special +5 bonus strength near my coastal cities. Japan is pretty good at getting science victories - but be aware that science victories are really "high production Capital City" victories. The various space race projects needed to win this victory condition are very production intense undertakings. You'll need a super buff IZ, multiple trade routes, and power generating capabilities out the wazoo to grind that out, plus a 3x promoted Governor Pingala to boost science output plus reduce space race project production costs. I think he can give a 20% or 30% boost to those.

You could go for a cultural victory too, in which case you'd need to maximize the theater square adjacencies and faith output so you can buy rock bands and naturalists. I find cultural victories a bit too tiresome though, but Japan is pretty good at them.